AI in Teaching and Learning -panelists
AI in Teaching and Learning -panelists
Reijo Kupiainen
Reijo works as a Senior University Lecturer at the Faculty of Education and Culture, Tampere University, Finland, and as a Professor II at the Department of Education and Lifelong Learning, Norwegian University of Science and Technology (NTNU). He is a member of the Educating for Future Literacies Research Group at Tampere University and the Media Literacy and Education Research Group at NTNU.
His research explores media education, media literacy, multiliteracies, and critical literacy. Recently, he has been working on the CRITICAL project.
His earlier research includes studies on critical literacy and young children’s epistemic cognition skills, pedagogy of multiliteracies, and young people’s media and digital literacies within school context.
Elvis Ortega Ochoa
Elvis is a researcher and founder, Postdoctoral Research Fellow, and Chief Executive Officer. His research interests are empathic Pedagogical Conversational Agents, cognitive and affective scaffolding and fading, and social cognition and contagion in learning.
He is currently Chief Executive Officer and founder of EduAIA. Moreover, he is a Postdoctoral Research Fellow at Tampere University, Research Centre of Gameful Realities. Previously, he was a Predoctoral Researcher in Education and ICT at the Universitat Oberta de Catalunya (UOC) in Barcelona, Spain, where he pursued his PhD. In 2024, he served as an Erasmus+ Visiting Researcher at the Chair of Information Systems and Systems Engineering at the University of Kassel in Germany, contributing to international research collaborations.
Antti Koskinen
Dr. Antti Koskinen is a postdoctoral researcher at Tampere University’s Faculty of Education and Culture, where he leads the faculty’s AI workgroup. His research interests include adaptive game-based learning environments, motivational measurements, and AI in education. Recent work demonstrates that game-based learning can enhance students’ understanding of AI ethics even in brief educational encounters. His current focus extends this work by examining how game-based learning can develop ”constitutive AI ethics”, the competencies citizens need to participate in determining the values guiding AI systems, and how educational institutions can systematically develop such competencies.