GATE for fun and engaging learning

F1-23

Toni Pippola and Juha Tuominen

Gamification is the art of taking all the fun and engaging elements of games and applying them to productive activities. It recognizes the need for modern educational tools that can keep pace with digital advancements and students’ evolving learning preferences – with the goal of increasing engagement, improving learning outcomes, and fostering a community of learners, educators, and professionals. In this session, we will present the development steps of how the Gamification, Teaching & Entrepreneurship (GATE) project aims to revolutionize online entrepreneurship education with a gamification platform.