Programme

TUESDAY 17th JUNE

Location: Lyhty, City Center Campus

09:00–09:20 — Registration

09:20–10:00 — Opening and introduction to the conference

10:00–12:00 — Session 1: PLAYFUL RESEMANTISATIONS

  • Marco D’Alessandro: Playing the city: Umwelt, co-enunciation and the semiotic rewriting of urban spaces
  • Enzo D’Armenio: The ludic attitude applied to health: towards a semiotics of identity
  • Agata Meneghelli: Playing with Time: A Semiotic Analysis of Temporal Dimensions in Videogames
  • Johan Kalmanlehto & Haron Walliander Poetics of Rhythm in Finnish Cottage Simulator

 12:00–13:30 — Lunch break

13:30–15:30 — Session 2: MYTH, DISCOURSES AND IDEOLOGIES AT PLAY

  • Gustavo Moreira Kares & Maximiliam Brückner: The roles of the body: when marvel rivals prejudice
  • Elisa Vial: Studying neoliberalism and sanism in video games, a sociosemiotic approach and methodology
  • Alesha Serada: The Myth of Rock Stardom in Rocksmith 2014
  • Kristian Bankov: Scarcity is (ludo)fun

 15:30–15:40 — Break

15:40–17:40Workshop: LUDOSEMIOTIC ANALYSIS

 

 WEDNESDAY 18th JUNE

Location: Pinni B 4125, City Center Campus

 10:00–12:00 — Session 3: DESIGNING & MODELLING REALITY THROUGH GAMES AND SEMIOTICS

  • Maria Katsaridou: Semiotics of Creating: Designing Coherent, Complex Game Narratives
  • Linas Gabrielaitis: Chess Geology: a secret ludo-semiotic history of earth-modelling, earth-thinking, and earth-play
  • Pia Keränen: Interaction of a multiplayer exergame. Case study
  • Malay Dhamelia: Semiotics of Gameplay in Abstract Strategy Board Games: Qualisigns and Player Intents

12:00–13:30 — Lunch break

13:30–14:40 — Online Session

  • Giulia Conti: Deception, Aesthetics, and Ideology:  Exploring Visual Studies through Secret Hitler and Its Variations
  • Danilo Petrassi: Between Rebirth and Randomness:  The Binding of Isaac as a Ludonarrative Infinite Cycle
  • Carlos Hernan Guzman: Creating Board games in the classroom to foster diagrammatic reasoning skills
  • Andrew Mark, Creighton: Enchanting and disenchanting means of playing Age of Empires II
  • Magdalena Cielecka: Two Truths and a Lie: rhetorical affordances of lies and urges in dialogue options

14:40–14:50 — Break

15:40–17:00Workshop: LUDOSEMIOTICS & DESIGN

> Evening — Social Dinner (paid by the conference)

 

 THURSDAY 19th JUNE

Location: Pinni B 4125, City Center Campus

09:00–11:00 — Session 4: GAMES AESTHETICS ACROSS MEDIA EXPERIENCES

  • Everardo Reyes: Ludic visualizations: gamifying interactive image visualization
  • Federico Biggio: The Gamification of Generative AI Interfaces
  • Victoria Dos Santos: Immersive virtual platforms as spaces for religious experience: a case study of Buddhist and Christian communities in Brazil
  • Alessandra Ricchetto: Into the Cartoon’s Lair: animation and the ludic experience of videogames

11:00–11:30 — Collective discussion: what next?

11:30–12:00 — Closing words

> Afternoon — Visit at the Finnish Museum of Games (at own expense)